Secondly I had to put the call to paintComponents in a SwingUtilities. There doesn't seem to be very much drawback and I did find that the invokeAndWait was all that was absolutely necessary to make it work. However, making sure everything had ignore repaint set to true improved performance slightly a few milliseconds. There is a performance hit with adding the invoke and wait, but it doesn't seem that bad.
Without it I was getting refresh rate of about ms, after it went from depending on if I was using the text field or not. In chapter 19, "The Future", several things were mentioned that could make things better for Java game programmers.
Java 5, Java 6, and Java 7 have been released since the book came out, but how do they stack up? The new higher-resolution timer is a very welcome addition, and implementing hardware-accelerated graphics on Linux is fantastic. However we still need a for more things: For game programming, hardware-accelerated translucent images is the single most important feature that needs to be implemented.
Next, we need an option to disable the mouse cursor. Finally, we need input polling. There are lots of other features added to J2SE 1. Check out Sun's list of new features. The source code for the book has a BSD-style license. The new license makes it easier to include the code in commercial games. Play Now! This game demonstrates: Thread pools in the sound manager - Chapter 1.
Full screen mode, hardware-accelerated graphics, animation, and sprites - Chapter 2. Keyboard input and mapping multiple keys to the same action - Chapter 3. Sound, music, and sound filters - Chapter 4.
Paralax scrolling, tile-based maps, gravity, jumping, and bounding-box collisions - Chapter 5. Simulated timer accuracy - Chapter Art and sound creation techniques - Chapter Game states loading, intro sequence, main game - Chapter Download source code These packages include source code and any resources graphics, sounds, scripts, etc needed to run the examples.
If you use Apache Ant, everything compiles error-free! See the errata below for any issues. Description Download All source code allsrc. Loading Images relative path issues Some chapters contain both code and images, but don't use jar files.
The default toolkit can be accessed by the static method of Toolkit: getDefaultToolkit. These tutorials are designed to get you going with Java game development as fast as possible. Explaining the Program.
Introduction to Programming Using Java Version 5. Eck Hobart and William Smith Colleges. Java is widely used. Being a Java developer is actually a pretty great job. Java for Game Development. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.
Java has been around for quite a while. Java was born at a time when we were all waist-deep in JNCO jeans and accessorizing our craniums with scrunchies, butterfly clips, and frosted tips.
Beanie babies will be the new gold standard one day. Anyway, we have some Java tutorials to talk about! We searched the web to find solid starting points for the Java beginner. Some are free, some are pay to play. You can grab the Java Development Kit on the Oracle website.
It gives you an overview of some of what Java has to offer. The formal training courses for Java cost thousands of dollars. Do you like videos? Do you just love YouTube? We thought so. Youtube is a great way to learn how to do many things, and building a game with Java is no exception.
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