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That's why we've basically rewritten everything: the ball physics, the whole flipper thing. That's something we're really proud of now.

Previously, the flippers would affect the ball; now the ball actually affects the flippers as well. As far as we can tell this is unique. It's all a lot more subtle now, which means you can do all sorts of different tricks and shots. The balls now spin and actually roll -they can even bounce and hit the glass. It's a lot more realistic. As well as overhauling the mechanics of the game, it's also changed a lot graphically. The ridiculously hi-res mode options are still intact, and consequently the table is incredibly detailed.

It took over a year to draw, and when Ade tells me that the bulbs have filaments and the microswitches have diodes and wires, I'm not in the least bit surprised that it took so long. You'll need an 8mb graphics card to appreciate this detail in x in bit colour, but the premise is that it's there if you want it. To ensure that Timeshock! In other words, if you liked The Web.

We've come to expect a lot of depth and gameplay in the new generation of PS games. Sadly this PC port Pinball sim is surprisingly shallow. Granted it's not terrible--the ball physics are decent and the gameplay and graphics are passable--but the fact that there's only one table is just unacceptable.

It seems as if you're only getting about 30 percent of a game with Timeshock. Even more maddening--there's nothing creative about it.

Other games, like Hot Shots Golf or Ten Pin Alley for example, have taken their somewhat boring genres and spiced them up with unique graphics, characters and engaging gameplay.

Unfortunately, I can't say the same for TS. Beyond multiball and special target hits, there really aren't any exciting gaming moments. Unless, of course, you count getting a tilt penalty--whoopee! Strangely forgoing the option to offer more tables, they include a slide show instead?

Granted the rendered scenes close-ups of the table look pretty good, but they certainly don't redeem the game. In the end, it comes across as a cheap way to add some substance to an overall slim package. Sorry, we're not fooled. There's just not enough depth in this decent but very limited pinball offering.

Unfortunately, none of the viewing angles work too well it's just the nature of trying to fit a whole pinball table on a TV screen. The visual problem is made worse with the overly colorful and cluttered playing field.

I also find it difficult to recommend paying money for a one-table console pinball game. The single pinball table presented here doesn't seem like a bad game at all. In fact, I'd probably play the thing in real life, if I came across it in an arcade. The trouble with the virtual version, though, is that it's too big and complicated to be crammed onto one screen. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker.

Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Pinball 10 Item Preview. EMBED for wordpress. Nuts to the newest racing and fighting games.

The only real reason why I head out to those noisy halls is to get in a little pinball action. I always get excited whenever I see a new table hit the lineup -- but lately, it's been looking a little bleak along that wall.

Sure, I have no problems popping a few quarters into the "older" machines, but I always have the craving to scurry that little silver ball around new surroundings. If more companies would make video pinball games like Addiction Pinball, I'd have no problem staying home for my fix.

The developers, Team 17, are obviously aspiring pinball engineers, because this is the closest anyone has ever come to recreating the physics, look, and feel of pinball action on the 2D monitor of the home gaming system. Addiction Pinball features two tables, one of which is based entirely on Team 17's other famous title, Worms.



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